LT: I can define REVOLUTION IMOW (in my own words) in a way that it can be applied universally.
-
Daily LT- I can examine the effects of inventions, technological advances and discoveries that have impacted/altered society, for better or for worse.
- Daily LT- I can recognize and predict intended and unintended consequences of technological advances on the environment and society.
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POD:
- Do NOW: Take out your rough draft. Grab a laptop, if you need one.
- Complete the FINAL copy of the Invention WS for the WALL!
- When done, start PLAYING GAME (rules below).
*** Can't handle the game? OPT OUT SHEET.
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THE FINAL COPY:
Click here to open the final, digital worksheet.
Add in all the required information. You will be graded using the rubric below:
RUBRIC for your AFL on the
INVENTION TIMELINE
|
Beginning
|
Approaching
|
Meeting
|
Exemplary
|
I
really struggled to examine the effects of my invention, on society, for
better and for worse, intended and not.
|
I
nearly met the target- missing just a few opportunities to examine the
effects of my invention, on society, for better and for worse, intended
and not.
|
I
can examine the effects of my invention, on society, for better and for
worse, intended and not.
|
I
can examine the effects of my inventions, on society, for better and for
worse- beyond the predictable ones (unique perspective)
|
When done, pick up a self-assessment and assess yourself.
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THE GAME: TECHtrumps
- Challenge Sheet
- Copy of the RULES
PLAYERS: At least 3, no more than 4.
RULES/INSTRUCTIONS:
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1. There are three
rounds. In each round, two different players challenge each other. Each player
should get a chance to be a judge once, and to ‘challenge’ each of the other
players.
2. Place cards, face
down in a stack in center.
3. The judge uses the
online SPINNER to determine the CRITERIA you will be debating (use the chart
below and the online spinner).
4.
The
two challengers will pull a card. On the card is an invention. Do not reveal
your invention until the debate starts.
5. You will have 30
seconds to prepare your argument for WHY your invention meets that criteria
BEST (is better than the other one).
6. Reveal your card to
the other player and the judge.
7. Each player tells the
judge(s) why their invention is BETTER and/or to explain why they are more
revolutionary than the other, given the criteria.
8. The judge decides
after asking any clarifying questions (see Judge’s Role below).
9. At the end of the
round, record the number of wins and losses. Rotate so that the judge is now
one of the challengers. Return the cards to the bottom of the stack.
10. Play three games to
complete the second round. At the end of the round, record the number of wins
and losses. Rotate so that the final person who has not yet judged the judge.
Return the cards to the bottom of the stack.
11. Play three games to
complete the final round. At the end of the round, complete the final score
portion.
12. In the event of a
two-way TIE, do ONE challenge (each player draws a card and other player is
judge).
13. In the event of a
three-way tie, each player draws two cards.
Each player will ask another player a QUESTION. You will ask your
question to the person on your right. Your QUESTION is: Which of these
inventions CAME first? Then, share the two inventions you’ve drawn. The person
who answers correctly, wins.
14. RESHUFFLE for the
NEXT CHALLENGE!
CRITERIA
Significance
Stands the Test of
Time/can’t be improved
Impacts the greatest number of people
Impacts everyday life (the
average joe)
Impacts more than one
aspect of society
Environmental Impact
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No HW Over the Winter Holiday.
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